![]() ![]() I’d wind up literally reading a book during a lot of turns while I was waiting for others to finish their turns. I feel that way with Civ as well, frankly, which is why we stopped playing those together. It’s really fun by myself, but I moderately dread playing with my dad or my wife. One thing that is really telling, though, is that I’m not looking forward to playing multiplayer at all. It’s actually something that I legitimately enjoy. The diplomacy stuff, too - that’s not just throwing a certain segment of the playerbase a bone. It’s quite a fun game, really, and I’m itching to play more of it. It’s not remotely ready for other players yet, but it’s come a long way since the last time I was testing seriously, and even since last night the fun factor jumped up a ton. That will take some substantial balance work, but it’s all a numbers game at that point. But the early game is always that way even with Civ, and once diplomacy is integrated (we’re working on that now), I think that will change a lot. That’s really the biggest issue I’ve seen. The turns are a lot more granular than I expected, which is going to be a big problem for multiplayer, though. In my testing at the moment, despite all the early-alpha things that either Keith or I need to fix up before we bring in more players ( ETA still hopefully the start of March), I’m finding that quite fun as it is. Some things that I’ve been thinking about regarding Stars Beyond Reach, adapted from an email I originally sent to Keith. Part 4: 2015-2016, Beyond Reach, Rogue, Raptor – Going 3D.Part 3: 2013-2014, Shattered, Bionic, Skyward, Last Federation – Peak Arcen.Part 2: 2011-2012, A Valley Without Wind, etc.Skyward Collapse: Nihon no Mura (Expansion 1).The Last Federation: The Lost Technologies (Expansion 2).The Last Federation: Betrayed Hope (Expansion 1).AI War: Destroyer Of Worlds (Expansion 6).AI War: Vengeance of the Machine (Expansion 5).AI War: Light of the Spire (Expansion 3).AI War: Children of Neinzul (Expansion 2).AI War: The Zenith Remnant (Expansion 1).Indie game development studio since 2009.
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